When players are facing off, it is important for the
map to be consistent. Each player should be able to make decisions base on facts
and less on GM resolutions. With this in mind, Conflict Games created the
a Map Arcanum.
The Map Arcanum provides an expanded list of tactical information that describes
object and terrain properties. PCs can benefit greatly from a Map Arcanum, when
deciding on team tactics. It is extremely useful to know details such as how deep
water hazards are, how solid walls are, what doors are made of and if they are locked,
how high the ceiling is, and other such details. The GM benefits as well, not having
to hurriedly look up skill check DCs or mull over object hardness and hit points.
All the map information exists on the Map Arcanum. This also helps ensure consistent
rulings throughout the match, as all players and the GM can see the DCs of various
skill checks listed on the Map Arcanum.
The Keeper's Keep Map Arcanum Details
A list of stuctures and DCs surrounding the The Keeper's Keep.
Difficult Terrain.
Keeper's Keep Map has no natural difficlt terrain.
Diffliclt terrain can be add through Map Elements and Magic.
Two Boxes on the map.
The boxes are empty. The boxes are made of woood and break DC of 15, a hardness
of 5, and 20 hp. They are each five feet tall and can hold a medium sized creature.
The lids may be removed as part of a move action.
The pillars on the map are 30 feet tall, 5 feet thick, and made with superior masonry.
They each have a hardness of 8, a break DC of 35, a climb check of 25, and 450 hp.
The walls on the map are made with superior masonry.
They each have a hardness of 8, a break DC of 35, a climb check of 25, and 90 hp.
The brigde
It has a break DC of 20, a hardness of 5, and 40 hp. There is 1 foot of space between
the bridge and the water below it.
Skeletons are medium sized.
Skeletons are not missing any parts.
The water on the map is 30 ft. deep and meets the ground around it evenly.
It is considered calm water and has a swim DC of 10.
Mark M. Scott is a talented graphic designer, database administrator
and storyteller.
He is also the troubled mind behind the Conflict Roleplaying series of books, maps,
apparel and accessories. With his roots in the Caribbean, Mark now enjoys a home
in New York with his beautiful wife and kids.