Want Great Battlemaps? Get in here and get them on sale!
The False Peace Battlemaps are Double-Sided and Wet/Dry erase friendly.
These miniature's battlemaps are symmetrically balanced to add awesome strategic combat. Designed for the
Conflict Roleplaying PvP System
, these maps are versatile enough for any RPG with a 1' inch grid (3.5,4e D&D, StarWars,Pathfinder, etc..).
A must have for all GMs (if we may say so ourselves!)
Add Conflict Roleplaying Rulebook to your cart list. PRICE: $15.99
Specifications
Availibility:
In Stock
'Conflict Roleplaying Rulebook' is in stock and available.
ISBN-10: 
0-9824507-0-2
Weight: 
1.46 pounds
ISBN13:
  978-0-9824507-0-3
Condition:
  New
Ship Time:
  1-2 Days
Copyright:
  2010
Subject:
  Conflict Roleplaying
Publisher:
  Conflict Games, LLC
Author:
  Mark M. Scott
Series:
  Conflict Roleplaying
Release Date:
  01/08/2010
Binding:
  Softcover
Language:
  English
Dimensions:
  11.18x8.28x.52 in
Shipping:
Calculated at checkout
Related Products
False Peace Double-Sided Battlemaps
$15.99
Conflict Roleplaying Rulebook
What
is Conflict Roleplaying:
The July reprint of the Conflict Roleplaying Rulebook now includes all Errata and additional clarifications
At its
heart, Conflict® is like any other roleplaying game. You have stats that
determine what your character can do, you determine his actions, and you roleplay his exchanges with the world. The difference is
that Conflict® focuses on tactical combat versus other players and teams. Driving
the combat are clearly defined objectives and your team will to win. Characters’
classes, abilities, feats and your choices on how to use them are not limited
in anyway. In Conflict, the only thing that limits your character is your team’s
ability to execute a strategic plan and of course, the opposing team.
This
system is fully compatible with the Pathfinder® Roleplaying Game Core Rulebook™.
This book also contains the framework needed for GMs to create their own clever
Conflict designs.
What’s
Inside of the Book:
This
RPG system is uniquely designed for competitive, team vs. team roleplaying
which includes:
•Passcards™ —Double-sided 8x11 templates
to adjudicate player character’s hidden movements and
actions.
•Pre-generated characters and teams for
immediate play with easy to modify stat blocks for each character.
•The Battlepoint
System™—A simple calculation for ensuring game
balance among characters and levels.
•Match Types™—Different objectives,
challenges or scenarios that make each match surprisingly unique.
•Map Elements™— Magical devices that you
place before the match to hinder opposing teams or enhance your own teammates.
•Conflict Laws™—Universal rules that
dictate character environmental handicaps, player interactions and classes.
•Team Feats™—New
Feats that grant bonus and special abilities to teammates when they compete
together.
•A
list of enemy taunts and battlecries. Handy
combat charts for easy reference and even a list of funny team names for your group.
Perfect
This book looks like it took a lot of time and a lot of playtesting to pull off... we had a blast, pounding the snot out of each other across the excellent map provided. It was pretty awesome.
Mark Meredith
In fact, I would say that Conflict is to Pathfinder RPG as Team Fortress is to Half-Life. A great add-on the builds a whole new game out of an existing one... That’s an A+ supplement in my book.
All in all, Conflict Roleplaying Rulebook is an excellent resource for those who wish for a more competitive, tactical style of gaming while still using a familiar rules set.