Conflict Roleplaying Rulebook

Add this item to Cart

Add Conflict Roleplaying Rulebook to your cart list.
PRICE: $15.99

 


Specifications

  • Availibility:
  • In Stock
  • 'Conflict Roleplaying Rulebook' is in stock and available.
  • ISBN-10: 
  • 0-9824507-0-2
  • Weight: 
  • 1.46 pounds
  • ISBN13:
  •   978-0-9824507-0-3
  • Condition:
  •   New
  • Ship Time:
  •   1-2 Days
  • Copyright:
  •   2010
  • Subject:
  •   Conflict Roleplaying
  • Publisher:
  •   Conflict Games, LLC
  • Author:
  •   Mark M. Scott
  • Series:
  •   Conflict Roleplaying
  • Release Date:
  •   01/08/2010
  • Binding:
  •   Softcover
  • Language:
  •   English
  • Dimensions:
  •   11.18x8.28x.52 in
  • Shipping:
  • Calculated at checkout

 


Related Products

False Peace Double-Sided Battlemaps

$15.99      

Conflict Roleplaying Rulebook

What is Conflict Roleplaying:


The July reprint of the Conflict Roleplaying Rulebook now includes all Errata and additional clarifications

At its heart, Conflict® is like any other roleplaying game. You have stats that determine what your character can do, you determine his actions, and you roleplay his exchanges with the world. The difference is that Conflict® focuses on tactical combat versus other players and teams. Driving the combat are clearly defined objectives and your team will to win. Characters’ classes, abilities, feats and your choices on how to use them are not limited in anyway. In Conflict, the only thing that limits your character is your team’s ability to execute a strategic plan and of course, the opposing team.

This system is fully compatible with the Pathfinder® Roleplaying Game Core Rulebook™. This book also contains the framework needed for GMs to create their own clever Conflict designs.

What’s Inside of the Book:

This RPG system is uniquely designed for competitive, team vs. team roleplaying which includes:

Passcards™ —Double-sided 8x11 templates to adjudicate player character’s hidden movements and actions.

Pre-generated characters and teams for immediate play with easy to modify stat blocks for each character.

The Battlepoint System™A simple calculation for ensuring game balance among characters and levels.

Match Types™—Different objectives, challenges or scenarios that make each match surprisingly unique.

Map Elements™— Magical devices that you place before the match to hinder opposing teams or enhance your own teammates.

Conflict Laws™—Universal rules that dictate character environmental handicaps, player interactions and classes.

Team Feats™New Feats that grant bonus and special abilities to teammates when they compete together.

•A list of enemy taunts and battlecries. Handy combat charts for easy reference and even a list of funny team names for your group.

Book Preview:

(random pages selected..)


Copyright © Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license. See paizo.com/pathfinderRPGfor more information on the Pathfinder Roleplaying Game.

Testimonials:-

 Perfect This book looks like it took a lot of time and a lot of playtesting to pull off... we had a blast, pounding the snot out of each other across the excellent map provided. It was pretty awesome. 
Mark Meredith

  In fact, I would say that Conflict is to Pathfinder RPG as Team Fortress is to Half-Life. A great add-on the builds a whole new game out of an existing one... That’s an A+ supplement in my book. 

  All in all, Conflict Roleplaying Rulebook is an excellent resource for those who wish for a more competitive, tactical style of gaming while still using a familiar rules set. 
Robert N. Emerson
Emerson's Bookshelf





Feedback Or Ideas Submit your ideas or ask a question


Helpdesk
Thank you! Message Sent!
ERROR: Message Not Sent!