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The False Peace Battlemaps are Double-Sided and Wet/Dry erase friendly.
These miniature's battlemaps are symmetrically balanced to add awesome strategic combat. Designed for the
Conflict Roleplaying PvP System
, these maps are versatile enough for any RPG with a 1' inch grid (3.5,4e D&D, StarWars,Pathfinder, etc..).
A must have for all GMs (if we may say so ourselves!)
Focused, Tactical, Player vs. Player Roleplaying for the pathfinder Roleplaying Game.
Conflict-RPG is a table-top roleplaying game focused on tactical combat versus other teams and Players.
Driving the combat are clearly defined objectives and your will to win.
Everything below is included in the boxed set:
(Double-sided: Side A)
(Included)
The Battlemaps are printed in full color single sided on 100# Text Stock with High-Gloss U.V. Coating.
Full Color, Double Sided
Wet/Dry Erase Friendly
Finished Size: 24" x 36"
Printed on 100# Text Stock (30% PCW /FSC Certified Recycled)
Includes free High-Gloss U.V. Coating
Fade-resistant Inks
This miniatures battle map is symmetric balance to provide incredible strategic combat. Each in-scale structure is well-thought out and strategically situated to add different tactical dimensions to each Conflict Match or gaming session. Though designed exclusively for the Conflict Roleplaying System, this map is versatile enough to be used with any roleplaying system that uses the standard 1 inch miniature grid (i.e., 3.5, 4e D&D, Pathfinder).
This map was designed at high resolution levels and is impressively clear. Providing a realistic three dimensional feel.
Top, bottom, and side coordinates are include for the use of Passcards (Conflict Hidden Movement System). The coordinates are easy-to-read and easy-to-follow map points to add to the accuracy of your player's moves. A must have for all GMs (if we may say so ourselves! :)
Using the standard 1 inch miniature grid formation, the map is printed with the gridlines or can be downloaded without gridlines.
The Ancients Atriums Battlemap
(Double-sided: Side B)
(Included)
The Ancient's Atrium battlemap depicts a beautifully designed garden laced in ivory, a sanctuary
of peace and harmony that invites comfort. Yet this Atrium is wickedly designed to become the
center of conflict and strife. Perfectly symmetrical for tactical fairness, this map is made for
strategists. Providing a visually stunning environment that can be used for fantasy (or sci-fi)
role-playing settings. Any GM can make the Ancient's Atrium place of peace and well deserved
rest for players, or, if you're like us, a place of unexpected conflict."
Conflict Roleplaying Rulebook
(Included)
This
RPG system is uniquely designed for competitive, team vs. team roleplaying
which includes:
•Passcards™ —Double-sided 8x11 templates
to adjudicate player character's hidden movements and
actions.
•Pre-generated characters and teams for
immediate play with easy to modify stat blocks for each character.
•The Battlepoint
System™—A simple calculation for ensuring game
balance among characters and levels.
•Match Types™—Different objectives,
challenges or scenarios that make each match surprisingly unique.
•Map Elements™— Magical devices that you
place before the match to hinder opposing teams or enhance your own teammates.
•Conflict Laws™—Universal rules that
dictate character environmental handicaps, player interactions and classes.
•Team Feats™—New
Feats that grant bonus and special abilities to teammates when they compete
together.
•A
list of enemy taunts and battlecries. Handy
combat charts for easy reference and even a list of funny team names for your group.
Passcards
(Included)
PassCards are the key to privatly communicating between individual players and the GM in a Conflict® game. During the setup time for a match, your PassCard® provides you the space you need to provide your GM with basic facts about your character, such as your saves, armor class, and so on. This information helps your GM when he needs to make decisions about certain actions, such as if one of your enemies attempts to cast dominate person on you without your knowledge.
Map Elements Counters
(Included)
Five pages of heavy cardstock-mounted, full-color counters. Both Large sized and medium sized counters are included. In Conflict RPG, Map Elements are magical objects players can purchase
and place strategically on the map. These counters are used to clearly illustrate the locations and type of Map Element in play.
The following Counters are included.
20x20 Hallow (x1)
10x10 Fog Plates Greater(x4)
5x5 Shield Plates Lesser (x5)
5x5Fog Plates Lesser(x5)
5x5 Guillotine Plates Lesser (x4)
5x5 Guillotine Plates Greater (x5)
10x10 Shatter Plates (x4)
10x10 Slip Plates (x4)
5x5 PODs (x15)
10x10 Statue of Life (x4)
10x10 Teleportation Plates (x4)
10x10 Shatter Plates (x4)
10x10 Hallow (x4)
5x5 Rusty the Rust Monster Lesser (x5)
10x10 Rusty the Rust Monster Greater (x4)
10x10 Hallow (x4)
Area of Effect Template
(Included)
Area of Effect Templates are printed on transparency film. These templates are coated with a clear polyester base, making it dry erase or permanent markers friendly. Jot down the spell name and effects directly on the template. A swipe with a dry eraser, its ready to reuse.
Each package contains:
Four different 30’ foot lines
• Three 15’ cones (two shapes)
• One 5’ radius
• One 10’ radius
• One 20’ radius
• One 30’ Cone